
You cannot descend in the Dungeon until all monsters on one level are killed, monsters do not re-spawn although they do heal when the Dungeon is left and re-entered. The layout of the Dungeon is to an extent procedurally generated at game creation from premade pieces. The trap that incinerated you has now been disabled and you are free to retrieve the diary, and to access the dungeon.īroken furniture can be found occasionally in the dungeon and can be broken for Flitch, Simple iron parts, Complex iron parts, and with bookcases Ruined books. After re-spawning, Snake comments on your immortality and asks that you enter the Dungeon instead of him, and retrieve 5 Bloody Nails and a Bucket of Blood. You are incinerated by a trap that deals 150 damage. Giving the Active Key to Snake will initiate a cut-scene in which he reveals his hatred for the villagers and that he is plotting his revenge.Īfterwards, the player spots the diary the Astrologer asked you for on a nearby table. Next, studying the key with the instructions in the study table (along with two Faith) will produce Active Key (and give you Keepers Key back as well - may be a bug?). In order to get through you need to retrieve the Keepers Key from the Astrologer and the Instructions for key from Snake (At a cost of 5 Faith). The first time the player enters the Storeroom they will get a cut scene plays showing the Cultist, Snake, attempting to open the gate.

The Dungeon sits behind a gate in the tunnels beneath your house and the church.
